


About ME
WHO AM I?
I’m an Interaction and Product Designer focused on mobility, ADAS, and collaborative robotics. Over the past decade I’ve shipped Driver+ features at Rivian, led BYTON’s vehicle UX for ADAS/AutoPark and charging, designed HMIs at Vicarious and Miso Robotics, and contributed to HARMAN’s autonomous-vehicle research. With a master’s in HCI, I pair systems thinking with product instincts to make complex technology feel simple.
Skills and Expertise
WHAT CAN I DO?
Clear interfaces for complex tech
I design from a deep system understanding up and show only what matters. Clear states and simple controls obscure the complexity of the system.
Advanced Prototyping
I use ProtoPie to build experiences that need to be felt either in a driving simulator or with high-fidelity microinteractions in order to effectively sell a design concept. I also create low-fidelity prototypes to test many concepts early.
Human Factors Grounded Design
I use task analysis, contextual inquiry, and direct observation to understand user behavior. This, combined with experience and intuition, drives designs that reduce errors and cognitive load.
About ME
WHO AM I?
I’m an Interaction and Product Designer focused on mobility, ADAS, and collaborative robotics. Over the past decade I’ve shipped Driver+ features at Rivian, led BYTON’s vehicle UX for ADAS/AutoPark and charging, designed HMIs at Vicarious and Miso Robotics, and contributed to HARMAN’s autonomous-vehicle research. With a master’s in HCI, I pair systems thinking with product instincts to make complex technology feel simple.
Skills and Expertise
WHAT CAN I DO?
Clear interfaces for complex tech
I design from a deep system understanding up and show only what matters. Clear states and simple controls obscure the complexity of the system.
Advanced Prototyping
I use ProtoPie to build experiences that need to be felt either in a driving simulator or with high-fidelity microinteractions in order to effectively sell a design concept. I also create low-fidelity prototypes to test many concepts early.
Human Factors Grounded Design
I use task analysis, contextual inquiry, and direct observation to understand user behavior. This, combined with experience and intuition, drives designs that reduce errors and cognitive load.